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Thus, based only on skills, the consort may cost anywhere from -3 (0/0/0) to 6 (6/6/6) points. However, a consort's total point cost is multiplied by a factor of 0.25, including any personality traits. The consort may be 20 to 40 years old (requires Rights of Man)īased on skills and age, the ruler may cost anywhere from -18 (0/0/0, age 20) to 36 (6/6/6, age 20) points.īased on skills and age, the heir may cost anywhere from -24 (0/0/0, age 0) to 48 (6/6/6, age 0) points.įor rulers and heirs, a lower age will push point cost towards the extremes of the spectrum, where a higher age will tend towards 0.Īvailable only with the Rights of Man DLC enabled.įor consorts, age does not matter.When it comes to selecting the age of your ruler, if you opt for an amazing ruler and a terrible heir is to set your heir's age at 30, the max and the ruler's at 20, so most likely your heir will die before the ruler, making disinheriting unessential, and saving you the -50 This results in an effective cost of 9 for the ruler, which is the same cost as having a 3/3/3 ruler of the same age with no heir or consort. If done correctly, the player can have a 6/6/6 ruler costing 36 points be nearly totally offset by a -24 point heir and -3 point consort. One common strategy for minimizing point cost while maximizing ruler skills is to make the heir (and consort) very unskilled with bad personality traits, and disinherit the heir or hope both the heir and consort die naturally before the ruler dies. With Rights of Man, a consort may be customized as well. A varying amount for static goods produced modifiers (Dalaskogen, Potosi, Nile Delta, etc.).10 points for an Inland Center of Trade.15 points for a Coastal Center of Trade.Any provincial trade power modifier is added directly (+20 for Sjælland Sound Toll, +10 for Estuaries, Important Natural Harbors, and Bosphorous Sound Toll).The additional cost is given explicitly, not by a formula. These are provinces with special province modifiers, such as center of trade. 3 points per base production for gold-producing provinces.0.5 points per development, modified by terrain type, and multiplied by 1.2 if the capital is in the HRE.All provinces within 400 distance of starting provinces are explored. No province may be more than 200 distance from "home provinces", these being defined as provinces with a land connection to the capital. Thereafter, additional provinces may be added. It was last verified for version 1.30.Ĭreating a custom nation begins by selecting a capital province. Over 20 new unique mission trees for a variety of European nations, provoke rebellions to deal with a problem now, many new events and options.Please help with verifying or updating this section. Seize the mantle of honor for accumulating great wealth and armies. If you accomplish great feats, you should expect great rewards. The Hussite faith has power in Bohemia, Defenders of the Faith have power based on the size of their religion, the Counter-Reformation offers new choices in dealing with Protestantism. Use the guillotine and revolutionary guard to enforce the new way of thinking. The spirit of Revolution is a contagion that must be either embraced or vigorously opposed.
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The Vatican and Papal Controller now have new abilities to sway the souls of the Catholic faithful.ĭeal with major imperial incidents that challenge royal power in pursuit of a centralized monarchy or decentralized confederation. Old mechanics are reinterpreted and new options are available on a freshly redrawn map of the continent.įeatures of Europa Universalis IV: Emperor includes:Īppoint cardinals, publish Papal Bulls and gather tithes. Revolutions spread like wildfire, demanding action from kingdoms that don’t want to be swept up in the feverish calls for reform. Can you make your reign endure through the centuries?Įmperor focuses on improving the game experience for European nations, adding greater depth for the Catholic states and a more energetic and interactive Holy Roman Empire. Europa Universalis IV: Emperor brings new depth and new options to your efforts to dominate the globe in the early modern world. Rule a Continent or Rule the World in Europa Universalis IV: Emperorĭiscover new ways to expand your empire in this expansion to Paradox Development Studio’s flagship game about the early modern era.